Masters of Education Capstone Projects 2025

Open Closing on August 29, 2025 / 4 spots left
Main contact
Northeastern University
Boston, Massachusetts, United States
Janel Juba
Partnership Manager
(7)
6
Timeline
  • September 15, 2025
    Experience start
  • December 8, 2025
    Experience end
Experience
4 projects wanted
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries

Experience scope

Categories
Community engagement Media Education Social sciences Social justice
Skills
collaborative learning research methodologies special education learning experience design higher education administration research public policies writing
Learner goals and capabilities

This capstone experience is the culminating project for students in the Master of Education program, specializing in areas such as Learning and Instruction, Learning Experience Design and Technology, Special Education, and Higher Education Administration. Students will apply their advanced knowledge, research skills, and pedagogical training to address real-world educational challenges in collaboration with partner organizations.

The goal of this capstone is to integrate theory and practice through an applied project that reflects the following areas of graduate-level learning:

  • Specialized Knowledge:
  • Students will demonstrate a deep understanding of major educational theories, research methods, and professional practices within their specialization. They will apply this knowledge to solve relevant problems and generate evidence-informed solutions, drawing from allied disciplines when appropriate.
  • Broad and Integrative Knowledge:
  • Projects will involve synthesizing concepts and methods across sub-fields of education—such as curriculum design, technology integration, inclusive education, or policy analysis—to explore the benefits and limitations of multi-perspective approaches.
  • Applied and Collaborative Learning:
  • Students will design and implement a project outside the classroom setting that addresses a practical challenge in education. This includes engaging with real stakeholders, applying best practices, and reflecting on professional standards and debates relevant to their area of focus.
  • Civic, Global, and Intercultural Learning:
  • Capstone work will invite students to engage critically with issues of equity, diversity, inclusion, and access. They will assess policy or practice through both scholarly research and the lived experiences or narratives of relevant communities and stakeholders.
  • Experiential Learning:
  • Each student will bring together tools, frameworks, and strategies learned throughout the program and apply them to real-world educational contexts. The experience fosters deeper insight into the role of educators as change agents within institutions and communities.
  1. This experience empowers students to lead, evaluate, design, and innovate within a variety of educational settings—whether K–12, higher education, nonprofit, or community-based environments.


Learners

Learners
Graduate
Advanced levels
5 learners
Project
60 hours per learner
Learners self-assign
Individual projects
Expected outcomes and deliverables

🔹 Core Deliverables:

  • Professional Slide Deck Presentation (10–15 minutes):
  • Summarizing the project process, key findings, insights, and practical recommendations. May be presented live or submitted as a recorded presentation.
  • Comprehensive Final Report:
  • A detailed written document including research objectives, methodology, analysis, conclusions, and actionable recommendations tailored to the organization’s context.

🔹 Possible Additional Deliverables (depending on the project focus):

  • Curriculum or Lesson Plan Suite:
  • A series of lesson plans, unit outlines, or full curriculum designed for a specific learner group, aligned to learning outcomes and educational standards.
  • Educator or Facilitator Guide:
  • A resource to support teachers, trainers, or facilitators in implementing new content, technologies, or practices. May include step-by-step instructions, activities, and assessment tools.
  • Learning Technology Integration Plan:
  • A roadmap for implementing new learning tools or platforms, including user experience considerations, training recommendations, and potential barriers.
  • Instructional Design Blueprint or Learning Module:
  • A fully developed online or blended learning module, with multimedia content, interactive elements, and assessments designed using instructional design principles.
  • Policy Brief or Position Paper:
  • A short, research-informed document analyzing a specific policy issue in education, offering actionable policy recommendations with attention to equity, inclusion, and systemic impacts.
  • Program Evaluation Report:
  • A logic model, data collection tool(s), analysis, and evaluation findings related to an existing educational program or initiative.
  • DEI Audit and Recommendations:
  • A review of educational practices or materials through an equity lens, including findings and strategies to enhance inclusion and cultural responsiveness.
  • Student or Parent-Facing Resource:
  • Development of guides, handbooks, or toolkits to support learners, families, or other stakeholders in navigating an educational system or process.
  • Strategic Plan or Change Implementation Plan:
  • A roadmap for implementing organizational or programmatic change, with attention to stakeholder engagement, resourcing, and evaluation.


Project timeline
  • September 15, 2025
    Experience start
  • December 8, 2025
    Experience end

Project examples

Differentiated Math Instruction Research Project

Description: A school in Thailand, is interested in expanding its capacity for progressive lesson design and deeper differentiation within the realm of mathematics. Over the course of the last five years, math scores in elementary schools have shown significant decrease, specifically after the pandemic. They are interested in student-centered lessons that ask meaningful questions that target open-ended responses, allowing all students to share mathematical thinking, develop number sense, and authentically allow for transformational and transferable knowledge.

Deliverable: Students will research and create a distinct shift in lesson design, including introducing flexible strategies to students to differentiate instructional design allowing for “productive struggle” and a student-centered approach to increase student confidence, student engagement and student math strategies to allow for life-long math discourse.



LMS Platform Research

Description: A school is seeking an LMS that can meet its needs for :rapid growth in students, innovative teaching practices, and more effective leveraging of technology to create a best-in-class Fellowship experience. A deliverable will include a report that will outline several potential LMS platform options and a comparison to the currently utilized system. The goal of the project is to research and provide information and recommendations for a new LMS platform for use in future program semesters.

Deliverable: The students produced recommendations based in research and beta testing of 2 platforms. Report included realistic sense of options for new LMS platforms from a functionality and budgetary standpoint to enable the organization to enter the budget creation cycle, with a well-informed position on integrating a new platform and lead to a more effective learning experience for students.


User Acquisition Communications Plan

Description: A life management app that helps people make time and space for personal goals & good habits in the midst of busy lives. The company has focused on college students as the first target market -- intending to help students balance school work with extracurriculars, beat procrastination, and build healthy lifestyle habits. The focus of this project is to create a plan to spread the product in schools through the help of channel partners such as student groups or organizations that have a presence on chapters across the countries. Sponsor is also interested is exploring if product can be rolled out to larger segments of the student body with the support of a university president or provost.

Deliverable: Students produced a proposal for the company to acquire new users (students) and how to make a compelling case for universities to help pilot the product campus-wide.

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q1 - Text short
    Do you agree to communicate any changes to the project scope to the educator for their review and approval?  *